![]() Outlast ’s scripted scenes often wrestled control away from the player, but Miles’ head could still be moved while restrained by Trager, reinforcing how powerless we were throughout the ordeal. While Valve’s Half-Life 2, for one example, periodically limited the player’s movements outside of camera controls nine years prior to Outlast, Red Barrels utilized this technique to a chilling effect. Some of this can be accredited to how he simultaneously taunted both Miles and myself, seemingly positioning us tantalizingly close to freedom. Jump scares were one technique Outlast readily utilized to unsettle players, but the slower, more intimate pace of Trager’s introduction made for a far greater impact. That midway point is, incidentally, about when the chipper sawbones is brought in. It was a way to maintain tension, sure, but the repetition grew tiring by the game’s midway point. Outlast is designed around making you physically defenseless, requiring you to alternate between running and hiding from your aggressors to progress. While I had a great time with Outlast, I must confess that didn’t come from its formulaic gameplay. In a brilliant sequence inspired by the 1990 horror flick Jacob’s Ladder, we can safely discern that Miles wasn’t the first person lured into Trager’s trap. And, thankfully, Red Barrels made it count, with Trager affirming himself as Outlast‘s best character. Although Trager’s peers had the luxury of bearing a haunting presence throughout the game, the unlicensed surgeon only had one chapter to himself. Outlast ’s only interesting antagonists are Walker, the Walrider, and Dr. Unsurprisingly, Trager was a menacing, disturbed individual long before he was subjected to Murkoff’s amoral experiments. Trager’s history and role within the asylum, however, is explored through Outlast ’s collectible in-game documents and notes as well as the Outlast: The Murkoff Account comics. The Outlast: Whistleblower DLC campaign expanded upon the base game’s events, showing us that Murkoff’s Tactical Division removed Trager’s corpse by the time its protagonist visited the male ward. This, however, traps his torso inside the elevator, crushing his body and killing him. Miles manages to push Trager out as the elevator starts moving again, but Trager attempts one last lunge. ![]() However, Trager jumps aboard, and the two struggle. Miles, as inexplicably durable as ever, breaks free from his restraints, spending his next fifteen or so minutes hiding and fleeing from Trager before escaping via the elevator. Grabbing his bone shears, he cuts off two of Miles’ fingers before leaving the room. Trager primes Miles for his procedure, chatting about how society’s moved past antiquated religious perspectives into a more “concrete faith” revolving around money. I can’t, you asked me to “keep my arms and legs in the car at all times,” remember? (Image: Red Barrels)Īfter walking past Trager’s victims, they arrive in his makeshift operating room. Along the way, Trager pauses before an exit to “ask” the incapacitated photographer if he wants to leave. Trager recognizes Miles as “that little shit priest’s guy” and straps him in a wheelchair, wheeling him to his facility within the ward. Trager, who applauds him for making “the right choice.” The boney, blood-stained figure then beats his “buddy,” stopping just short of knocking Miles unconscious. A man then spoke to the desperate reporter over the intercom, asking, “You’re not one of them, are you?” Trager sends down the room’s dumbwaiter, urging Miles to jump in to escape. Miles Upshur found himself cornered by a pack of enraged Variants in his quest to escape the asylum. Trager in its fourth chapter, “Male Ward.” Dr. Within Outlast itself, however, players encounter Dr. Outlast ’s launch trailer closed by introducing Trager, and he later played a role in promoting the title’s Xbox One release by providing narration. Richard Trager is the asylum’s self-appointed surgeon, a position he passionately pursues to learn about human biology. ![]() Richard Trager, while not Outlast ’s most recurring foe, is nonetheless emblematic of the first-person title – even being on the Outlast Trinity boxart.
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